"Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns."
Call Number: Z716.33 .K764 2019
ISBN: 9780838917671
Publication Date: 2018-10-15
Breaking Into Breakout Boxes: Escape Rooms in Education
"Escape rooms have become a major trend all over the country. The concept is simple: a group of people are trapped in a room and must solve a series of puzzles to find their way out. In Breaking into Breakout Boxes, educator Holly Johnson takes the same basic concept and applies it to the classroom. Breakout boxes are locked boxes the teacher provides. The entire class works together to discover the combination to the box. The combination can be gleaned from clues related to any number of education subjects."
ISBN: 9781548597870
Publication Date: 2017-07-22
Escape the Game: How to Make Puzzles and Escape Rooms
"Good escape rooms are made by thinking of the player experience first. Escape the Game covers all aspects of creating your escape room from scratch. The book is meant to inspire designers to think holistically and to think about their escape rooms as more than the sum of their parts. Includes a sample puzzle that you can use in your room! If you are thinking of opening an escape game or are wondering what goes on behind-the-scenes at an escape game this book is for you."
ISBN: 9781536826852
Publication Date: 2016-08-03
Handbook of Research on Innovative Digital Practices to Engage Learners
"Digital integration is the driving force of teaching and learning at all levels of education. As more non-traditional students seek credentialing, certification, and degrees, institutions continue to push the boundaries of innovative practices to meet the needs of diverse students. Programs and faculty have moved from merely using technology and learning management systems to unique and innovative ways to engage learners."
ISBN: 9781522594390
Publication Date: 2019-06-28
Paper Escapes: A Fun and Exciting ESCAPE ROOM Experience at Home (Volume 1)
"Paper Escapes is a paper-based version of an Escape Room that can be played at home. Like with physical escape rooms, you would have to use elements on your puzzle page to solve a series of complex puzzles within a set time limit to complete a mission or solve a final combination to win. Hints are provided in a book if you get stuck as well as a website is available to verify a successful escape."
ISBN: 9781545060650
Publication Date: 2017-04-17
Survive The F5 - Escape Room: An Escape Room Book Adventure by Paper Escapes (Volume 2)
"Where will you be when the tornado disaster strikes?! DO NOT FLIP THROUGH when you receive the book! This escape room book was designed to jump around similar to a "choose your own adventure book." The Paper Escape was completely redesigned from the ground up."
ISBN: 9781979502344
Publication Date: 2017-11-18
Silenced in the library: banned books in America by Zeke Jarvis
"Censorship has been an ongoing phenomenon even in "the land of the free." This examination of bannedbooks across U.S. history examines the motivations and effects of censorship, shows us how our view of right and wrong has evolved over the years, and helps readers to understand the tremendous importance of books and films in our society. Provides readers with a broad understanding of the different levels of censorship. Puts challenges to books into historical context of societal standards and current events."
Call Number: Z1019 .J37 2017
ISBN: 9781440843945
Publication Date: 2017
Banned in the U.S.A. : a reference guide to book censorship in schools and public libraries by Herbert N. Foerstel
"Stories featured in this year's publication examine controversial issues such as NAFTA, U.S. foreign policy, corporate malfeasance, labor reform, and public health. The source of the press coverage, a brief synopsis of the story, and an analysis of the reporting are included, and instructive essays contributed by scholars and writers examine such topics as grass-roots news and corporate dominance of the media."
Call Number: Z658.U5 F64 2002
ISBN: 9780313311666
Publication Date: 2002
Book banning by Thomas Riggs
"Presents a collection of essays on the debate over censorship and discusses the advantages and disadvantages of book banning."
"The books featured during Banned Books Week have all been targeted for removal or restriction in libraries and schools. By focusing on efforts across the country to remove or restrict access to books, Banned Books Week draws national attention to the harms of censorship" (American Library Association).
"We all bring a different set of experiences to a book, and those experiences shape how we react to what we read. The Books That Shaped America exhibition marks a starting point to spark a national conversation on books and their importance in Americans’ lives. This exhibition prefaced the September 2012 National Book Festival held on the National Mall September 22–23, 2012" (Library of Congress).
"Escape rooms are immersive, live-action games in which a group of participants enter a room where they must solve puzzles and collect clues in order to "escape" or win the game. These engaging and captivating games can be designed around nearly any theme from zombies to pirates to detective dramas and are being used by libraries in a multitude of ways. They can be employed simply for outreach and to engage library patrons, for incorporating instruction and experiential learning outcomes, as well as for internal staff team-building and training. You too can create this type of captivating programming for your own library for both promotion and education!"